Emoji on which the dice throw animation is based.
The animated stickers with the final dice animation; may be null if unknown. The update updateMessageContent will be sent when the sticker became known.
The animated stickers with the initial dice animation; may be null if unknown. The update updateMessageContent will be sent when the sticker became known.
Number of frame after which a success animation like a shower of confetti needs to be shown on updateMessageSendSucceeded.
The dice value. If the value is 0, the dice don't have final state yet.
A dice message. The dice value is randomly generated by the server. Subtype of MessageContent.